Professional Projects

Professional projects, ranging from Indie to AAA.


Firefall

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Firefall is a AAA massively multiplayer RPG/Shooter hybrid developed in a proprietary engine by Red 5 Studios.

  • Developed persistence layer and scalable gameplay web services, including server instancing, item/character storage, in-game dynamic events, and player progression.

  • Developed payment services and player fulfillment, working directly with external providers and internal legal department.

  • Developed the product site, community portal, in-game UI, and content management system tools.

 

Embers of war

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Embers of War is a MOBA with base building elements developed in Unreal Engine 4 by Dark Rift Entertainment.

  • Wrote gameplay logic in both C++ and Blueprint including gameplay systems, multiplayer session logic, and UI.


CRACKDOWN 3

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Crackdown 3 is a AAA MODA/Campaign Shooter developed in Unreal Engine 4 by Microsoft, Sumo Digital, and Ruffian Games.

  • Developed for Xbox and Universal Windows Platform.

  • Developed progression and reward systems in C++, C#, JavaScript, and Blueprint.

  • Developed telemetry in C++ for gameplay, performance and matchmaking.

  • Directed vendors for feature work and content fulfillment.

 

Shepherds of the abyss

Shepherds of the Abyss is an indie multiplayer tower defense developed in Unreal Engine 4 by Impulse Games.

  • Wrote gameplay logic in both C++ and Blueprint including gameplay systems, multiplayer session logic, lobby systems, technical art, and UI.

  • Directed contract artists and provided full integration of models, materials, animations, visual effects, and UI graphics.