Firefall
Firefall is a AAA massively multiplayer RPG/Shooter hybrid developed in a proprietary engine by Red 5 Studios.
Developed persistence layer and scalable gameplay web services, including server instancing, item/character storage, in-game dynamic events, and player progression.
Developed payment services and player fulfillment, working directly with external providers and internal legal department.
Developed the product site, community portal, in-game UI, and content management system tools.
Embers of war
Embers of War is a MOBA with base building elements developed in Unreal Engine 4 by Dark Rift Entertainment.
Wrote gameplay logic in both C++ and Blueprint including gameplay systems, multiplayer session logic, and UI.
CRACKDOWN 3
Crackdown 3 is a AAA MODA/Campaign Shooter developed in Unreal Engine 4 by Microsoft, Sumo Digital, and Ruffian Games.
Developed for Xbox and Universal Windows Platform.
Developed progression and reward systems in C++, C#, JavaScript, and Blueprint.
Developed telemetry in C++ for gameplay, performance and matchmaking.
Directed vendors for feature work and content fulfillment.
Shepherds of the abyss
Shepherds of the Abyss is an indie multiplayer tower defense developed in Unreal Engine 4 by Impulse Games.
Wrote gameplay logic in both C++ and Blueprint including gameplay systems, multiplayer session logic, lobby systems, technical art, and UI.
Directed contract artists and provided full integration of models, materials, animations, visual effects, and UI graphics.