I am a gameplay engineer with 14 years in the industry - I’ve shipped small indie titles and AAA products.
I started developing games early in high school - releasing my first game titled Eternal Strife. Feel free to laugh at the name. It was a small, 2D, community-driven online RPG. It was developed in a fork of an engine written in Visual Basic called Player Worlds. The game peaked at 32 concurrent users and I have been hooked on game development ever since.
Primarily an engineer, I tend to wear as many hats as needed - I ultimately just enjoy problem solving and want to see a product come to life.
Recently shipped Microsoft Flight Simulator, Tell Me Why.
Currently at Microsoft as a Technical Director on an unannounced project.
Also pursuing a personal project - Furtive, a punishing cooperative rogue-like.